Go back again out to the major route and head forward, getting into the door.The object here will be to pick the works of art in the right order.
![]() Select them in the following sequence: 1) Woman Ashford 2) Stanley Asford (Man keeping two babies) 3) Thomas Ashford (Man keeping a mug of herbal tea) 4) Arthur Ashford (Guy with reddish colored hair) 5) Edward Ashford (Old man seated near a classic vase) 6) Alexander Ashford (Man bending on a mantIe) 7) Alfred Ashford (on measures) Finishing the challenge will produce a vase. Now, head to the doorway and location the two Lugérs in it (press Use in the Inventory). It provides the essential to a challenge you will encounter immediately: 1) Left,Right 2) Remaining 3) Right 4) Right, Right, Right Proceed to the music container near the table and push the two buttons in the series above. After a brief replay of the scary dragonfly show plays on the laptop, then the computer demands you for a password. Get into the quantity the clock offered you (four digits to established the musical technology clock chiming, and open a secret passage behind the clock. As you shift toward it, á Bandersnatch will broke through the home window. After that, duck into the passage and mix the bridge, choosing up the Blue Natural herb if you have got room. Kill the Bandersnatch right here and skirt around the table, selecting up an Ink Ribbon from the small cabinet near the fire place. Get away the room attach the stairways and follow the walkway until it lifeless ends. On a small table, obtain the Hand gun Times and Initial Aid Aerosol. Cutscene: the sadistic sibling and sibling Ashford are discussing their programs as you spy on them. When the FMV ends, get the Hand gun Rounds on the table near the doorway and the Environment friendly Plant in the hall to your right. If you rán past the grabbing mutants the initial time, right now three will end up being waiting for you. Back again in the mansion, quit the Save Space (first keeping, if you want) and shift across the upstairs hall, eliminating zombies where suitable. Take the two Green Natural herbs from the bar, the Handgun Rounds behind the host take a position, and the Explosive Arrows at the end of the natural table. Go back to the Conserve Room and put items, producing absolutely sure you grab the Hemostatic Medication. Return downstairs. Mind through the dark brown doorway near the back of the reception. Kill the two Bandersnatch (two shots each) and explore the space, getting the HUNK Report in the U-shaped desk, the Handgun Models on a seat, and the Eagle Plate from the carpeting in the center of the space. Leave the room and the estate and mind toward the prison where the game began. Back again to the Prison Cutscene: As you enter the prison (offering you have the lighter), Rodrigo gives you a Lóck-pick in exchange for your Lighter in weight and the Medicine. Make use of the Glowing blue Shield on the door and get ready for a twó-zombie-ambush. When they possess been eliminated, proceed through the following door. Then, change to the left and state the Green Natural herb near the barrels. Go back again out there to the major route and head forward, entering the door.
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